AoeStats
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Black Forest

512909751Analyzed
2v2 RM · 7d ago on Oct 11, 2026· 21m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Hindustanis · Norway
1380
+13
🇳🇴 Shu · Norway
1363
+14
vs
🇮🇹 Bulgarians · Italy
1322
-14
🇹🇼 Franks · Taiwan
1310
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 1,253 12:46 16:35 — ⛏ Fast Castle
39 858 11:25 18:34 — ⛏ Fast Castle
29 640 11:22 15:46 — ⛏ Fast Castle
28 614 12:00 15:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,075 3,684 1,575 100 9,434 9,865
4,290 3,904 915 205 9,314 10,251
5,300 3,437 250 205 9,192 9,963
4,625 3,309 250 205 8,389 9,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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