AoeStats
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MegaRandom

519448564Analyzed
4v4 RM · 5d ago on Nov 7, 2026· 21m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
926
+16
🇧🇷 Italians · Brazil
924
+16
🇺🇸 Vietnamese · United States
911
+16
🇭🇰 Persians · Hong Kong SAR China
884
+17
vs
🇨🇿 Huns · Czechia
933
-17
🇹🇷 Vietnamese · Türkiye
923
-16
🇸🇪 Saracens · Sweden
897
-16
🇫🇷 Persians · France
896
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,074 12:17 18:05 — ⚔ Fish Boom FC into Scouts
34 728 11:37 16:39 — ⛏ Fish Boom FC
25 529 12:56 19:55 — ⚔ Scouts FC
23 488 13:26 19:23 — ⛏ Fast Castle
21 445 12:28 20:07 — ⛏ Fish Boom FC
17 370 12:57 18:26 — ⚔ Fish Boom into Scouts FC
13 282 12:45 20:26 — ⛏ Fish Boom FC
1 14 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,065 3,810 725 300 9,900 9,464
4,390 2,900 440 750 8,480 9,323
3,725 3,134 200 100 7,159 9,442
3,800 2,800 300 225 7,125 7,030
3,125 2,490 590 750 6,955 8,036
3,670 2,175 450 100 6,395 7,615
3,130 2,435 250 105 5,920 6,437
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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