AoeStats
← Tipu Sultan

African Clearing

512893049Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 23m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Berbers · France
999
+16
🇫🇷 Byzantines · France
965
+50
🇷🇺 Persians · Russia
948
+18
🇬🇧 Khmer · United Kingdom
912
+19
vs
🇨🇳 Saxons · China
1024
-18
🇨🇳 Cumans · China
1017
-19
🇩🇪 Lithuanians · Germany
1010
-18
🇨🇳 Goths · China
923
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 481 13:41 — — ⚔ Scout Rush
17 407 13:11 — — ⚔ Scout Rush
16 371 16:51 — — ⚔ Scout Rush
7 157 — — — ⚔ Drush
5 112 — — —
4 100 — — —
2 47 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,000 2,605 50 100 7,755 8,209
4,155 2,460 100 100 6,815 8,387
2,540 1,873 100 100 4,613 5,617
2,350 1,736 350 100 4,536 4,360
300 400 50 100 850 270
0 300 0 100 400 0
0 275 0 100 375 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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