AoeStats
← Tipu Sultan

Arena

512576566Analyzed
4v4 RM · 8d ago on Oct 10, 2026· 68m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
934
+16
🇦🇷 Spanish · Argentina
927
+16
🇨🇳 Franks · China
924
+16
🇲🇽 Danes · Mexico
868
+17
vs
🇺🇸 Burgundians · United States
1200
-27
🇬🇧 Khmer · United Kingdom
912
-16
🇺🇸 Tatars · United States
822
-12
🇦🇺 Mongols · Australia
760
-10
Player eAPM Actions Feudal Castle Imperial Opening
71 4,831 16:32 23:42 45:46 ⛏ Fast Castle
34 2,311 11:09 19:12 32:43 ⛏ Fast Castle
29 1,952 11:45 15:21 28:11 ⚔ FC into Scouts
27 1,856 12:28 20:21 35:18 ⛏ Fast Castle
21 1,462 12:22 16:25 33:46 ⛏ Fast Castle
18 1,243 11:51 17:08 33:55 ⛏ Fast Castle
15 1,010 11:02 20:36 42:05 ⛏ Fast Castle
10 656 12:08 20:31 28:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,765 27,860 57,645 5,650 157,920 162,414
60,520 29,540 29,380 4,350 123,790 140,969
22,940 75,285 14,300 5,285 117,810 119,166
40,590 25,615 14,920 1,700 82,825 101,087
36,160 17,765 17,015 2,320 73,260 93,592
26,140 13,493 15,735 4,015 59,383 73,806
20,135 9,975 10,795 1,760 42,665 49,140
13,350 10,915 4,320 1,905 30,490 32,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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