AoeStats
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African Clearing

519512133Analyzed
4v4 RM · 6d ago on Nov 7, 2026· 59m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1680
+16
🇦🇷 Vietnamese · Argentina
1642
+17
🇦🇷 Varangians · Argentina
1544
+20
🇦🇷 Hindustanis · Argentina
1463
+22
vs
🇲🇽 Chinese · Mexico
1697
-20
🇲🇽 Vietnamese · Mexico
1667
-20
🇲🇽 Spanish · Mexico
1636
-19
🇲🇽 Koreans · Mexico
1568
-16
Player eAPM Actions Feudal Castle Imperial Opening
71 4,203 12:04 28:19 43:01 ⚔ Archers into Scouts into Skirms
53 3,155 13:30 17:39 38:02 ⛏ Fast Castle
49 2,891 11:26 50:25 56:50 ⚔ Towers into Scouts into Skirms into Archers
42 2,467 12:55 16:47 43:45 ⛏ Fast Castle
40 2,346 14:24 18:23 42:33
40 2,378 13:47 18:02 39:55 ⛏ Fast Castle
39 2,288 12:52 16:24 40:50 ⛏ Fast Castle
34 2,036 11:32 24:41 48:54 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,410 19,313 28,905 2,365 93,993 103,079
38,045 19,796 20,410 1,885 80,136 80,697
34,675 15,370 19,990 6,165 76,200 85,156
21,315 25,281 14,530 6,430 67,556 75,452
19,400 26,050 13,635 5,210 64,295 85,061
19,660 27,051 7,650 3,000 57,361 59,211
18,975 23,584 4,540 2,205 49,304 50,622
19,035 12,706 4,575 2,335 38,651 39,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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