AoeStats
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Arena

519496074Analyzed
4v4 RM · 6d ago on Nov 7, 2026· 38m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burmese · United Kingdom
1723
+14
🇬🇧 Japanese · United Kingdom
1686
+15
🇬🇧 Huns · United Kingdom
1651
+16
🇬🇧 Portuguese · United Kingdom
1630
+16
vs
🇲🇽 Byzantines · Mexico
1717
-17
🇲🇽 Khitans · Mexico
1686
-16
🇲🇽 Persians · Mexico
1652
-15
🇲🇽 Inca · Mexico
1577
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,446 12:00 15:43 28:02 ⛏ Fast Castle
48 1,865 10:09 14:09 28:24 ⛏ Fast Castle
42 1,630 11:04 14:47 28:23 ⚔ FC into Scouts
40 1,567 10:10 13:46 28:05 ⛏ Fast Castle
38 1,464 10:37 14:30 27:30 ⛏ Fast Castle
38 1,480 11:57 15:42 24:39 ⛏ Fast Castle
33 1,289 10:46 15:00 33:16 ⛏ Fast Castle
31 1,214 10:45 14:30 25:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,790 17,435 14,175 2,250 63,650 65,895
28,465 17,080 12,165 4,200 61,910 64,075
22,065 19,085 14,295 1,605 57,050 63,996
17,050 20,180 12,475 1,750 51,455 60,435
18,165 21,370 4,490 2,250 46,275 53,378
17,100 13,800 6,750 1,150 38,800 49,475
11,210 13,029 9,080 1,755 35,074 38,157
11,300 12,940 2,200 2,560 29,000 30,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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