AoeStats
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Arabia

513331470Analyzed
2v2 RM · 1d ago on Oct 13, 2026· 69m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1655
+18
🇲🇽 Persians · Mexico
1595
+20
vs
🇦🇷 Britons · Argentina
1718
-19
🇵🇪 Franks · Peru
1678
-19
Player eAPM Actions Feudal Castle Imperial Opening
116 7,996 9:15 21:29 39:03 ⚔ M@A into Skirms into Archers
94 6,508 9:10 21:41 36:27 ⚔ Archer Rush
69 4,786 8:57 21:17 40:31 ⚔ Scout Rush
59 4,053 8:42 21:52 44:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
57,105 30,654 34,520 4,665 126,944 131,499
26,175 43,309 25,165 6,090 100,739 110,698
32,120 38,196 12,030 4,865 87,211 91,044
39,470 27,237 15,610 1,390 83,707 87,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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