AoeStats
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Yucatan

512828950Analyzed
4v4 RM · 3d ago on Oct 11, 2026· 10m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
1697
+14
🇲🇽 Danes · Mexico
1660
+16
🇲🇽 Hindustanis · Mexico
1595
+18
🇲🇽 Britons · Mexico
1593
+18
vs
🇨🇳 Danes · China
1784
-22
🇨🇳 Mongols · China
1684
-18
🇨🇳 Wu · China
1609
-15
🇨🇳 Cumans · China
1518
-11
Player eAPM Actions Feudal Castle Imperial Opening
103 1,062 8:17 — — ⚔ Scout Rush
74 768 — — —
73 757 — — —
69 712 9:29 — —
67 691 8:26 — — ⚔ M@A Rush
55 572 8:52 — — ⚔ M@A Rush
50 518 8:23 — — ⚔ Archer Rush
42 429 8:31 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,070 853 50 0 2,973 3,150
1,985 500 230 145 2,860 2,902
1,850 750 170 0 2,770 2,810
1,500 957 230 0 2,687 2,525
1,650 675 0 0 2,325 3,576
1,350 641 50 100 2,141 2,203
1,500 555 0 0 2,055 2,799
1,200 533 0 0 1,733 2,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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