AoeStats
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African Clearing

512816924Analyzed
4v4 RM · 4d ago on Oct 11, 2026· 56m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1899
+7
🇨🇳 Mapuche · China
1834
+9
🇬🇧 Burgundians · United Kingdom
1771
+11
🇦🇷 Bengalis · Argentina
1732
+12
vs
🇲🇽 Inca · Mexico
1728
-12
🇲🇽 Wei · Mexico
1689
-11
🇲🇽 Khitans · Mexico
1618
-8
🇲🇽 Slavs · Mexico
1616
-8
Player eAPM Actions Feudal Castle Imperial Opening
93 5,300 13:04 16:59 39:40 ⛏ Fast Castle
61 3,483 12:28 16:30 41:02 ⛏ Fast Castle
57 3,254 13:31 17:47 55:24 ⛏ Fast Castle
51 2,890 12:50 33:41 48:41 ⚔ M@A into Towers
43 2,444 10:23 20:29 36:48 ⚔ Scout Rush
39 2,236 12:21 16:13 35:02 ⛏ Fast Castle
35 1,973 12:05 28:40 — ⚔ Towers into Scouts
20 1,120 11:09 53:26 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,365 25,135 25,200 3,655 94,355 98,927
26,820 33,867 17,175 2,905 80,767 83,054
30,720 23,220 15,785 3,700 73,425 74,371
37,205 16,745 12,010 2,060 68,020 68,236
26,615 18,101 14,645 5,150 64,511 70,905
24,150 22,183 12,815 3,225 62,373 65,322
25,015 13,084 10,215 2,300 50,614 54,463
5,100 5,213 475 1,120 11,908 12,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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