AoeStats
← Xx_KeVIN_zZ

Oasis

508675089Analyzed
4v4 RM · 23d ago on Sep 23, 2026· 3m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1286
+14
🇹🇼 Britons · Taiwan
1245
+16
🇨🇴 Persians · Colombia
1224
+16
🇪🇸 Gurjaras · Spain
1169
+19
vs
🇦🇺 Magyars · Australia
1246
-17
🇨🇳 Mongols · China
1240
-16
🇨🇳 Saracens · China
1233
-16
🇨🇳 Chinese · China
1221
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 202 — — —
46 154 — — —
45 150 — — —
37 123 — — —
5 17 — — —
5 16 — — —
4 12 — — —
4 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 100 0 0 650 479
450 100 50 0 600 464
250 100 0 0 350 268
200 25 0 0 225 316
0 0 0 0 0 223
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.