AoeStats
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Arena

508545792Analyzed
4v4 RM · 23d ago on Sep 23, 2026· 55m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1243
+17
🇺🇸 Celts · United States
1228
+18
🇨🇱 Saxons · Chile
1191
+19
🇺🇸 Aztecs · United States
1180
+20
vs
🇲🇽 Danes · Mexico
1363
-21
🇨🇴 Khmer · Colombia
1243
-18
🇨🇴 Franks · Colombia
1242
-18
🇹🇼 Bohemians · Taiwan
1228
-17
Player eAPM Actions Feudal Castle Imperial Opening
66 3,688 10:32 14:29 31:50 ⛏ Fast Castle
53 2,952 10:36 14:34 31:24 ⛏ Fast Castle
46 2,572 11:09 15:16 29:57 ⛏ Fast Castle
39 2,178 11:09 14:13 26:15 ⛏ Fast Castle
34 1,901 9:33 14:58 52:12 ⛏ Fast Castle
32 1,802 10:42 15:01 31:24 ⛏ Fast Castle
29 1,612 10:43 14:56 31:10 ⛏ Fast Castle
19 1,082 10:19 16:23 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,765 34,140 12,745 3,680 98,330 101,464
33,845 24,635 18,585 3,650 80,715 99,816
26,265 18,645 17,425 2,900 65,235 79,827
27,100 15,960 15,415 2,180 60,655 68,444
21,230 27,850 5,425 1,815 56,320 64,256
19,055 10,998 14,700 2,945 47,698 53,552
17,490 18,575 2,885 1,115 40,065 41,728
15,380 13,785 5,820 2,250 37,235 50,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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