AoeStats
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Black Forest

508530079Analyzed
4v4 RM · 23d ago on Sep 22, 2026· 127m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1238
+15
🇦🇷 Vietnamese · Argentina
1211
+17
🇩🇪 Koreans · Germany
1186
+18
🇺🇸 Britons · United States
1159
+19
vs
🇨🇴 Persians · Colombia
1262
-20
🇲🇽 Teutons · Mexico
1230
-17
🇺🇸 Inca · United States
1224
-17
🇺🇸 Magyars · United States
1171
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 8,081 11:20 14:46 30:45 ⛏ Fast Castle
49 6,284 12:45 16:34 36:07 ⛏ Fast Castle
36 4,587 12:28 31:07 44:00 ⛏ Fast Castle
23 2,968 9:22 31:02 48:17 ⚔ Towers FC
23 2,925 12:21 32:59 52:31 ⛏ Fast Castle
22 2,824 11:18 25:07 32:27 ⚔ Scout Rush
21 2,728 12:41 23:09 37:10 ⚔ Scout Rush
20 2,544 10:18 27:31 43:08 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
77,310 82,621 42,730 20,995 223,656 232,479
83,220 92,582 30,235 10,835 216,872 267,432
131,525 40,995 31,845 1,510 205,875 208,541
76,040 53,538 35,910 6,695 172,183 198,365
48,760 73,084 30,470 1,760 154,074 156,512
48,190 37,730 60,125 2,250 148,295 176,010
55,895 55,442 14,530 3,200 129,067 135,903
22,420 28,908 18,005 3,445 72,778 81,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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