AoeStats
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Black Forest

512683237Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 35m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1814
+8
🇳🇱 Danes · Netherlands
1677
+13
🇨🇳 Japanese · China
1677
+13
🇯🇴 Portuguese · Jordan
1584
+15
vs
🇨🇳 Chinese · China
1643
-14
🇩🇪 Bohemians · Germany
1623
-13
🇨🇳 Italians · China
1620
-13
🇭🇰 Spanish · Hong Kong SAR China
1527
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 2,092 10:01 22:32 34:28 ⛏ Fish Boom
55 1,952 9:17 25:54 34:14 ⚔ Archers into Fast Imp
46 1,610 10:06 24:22 31:36 ⛏ Fish Boom FC
46 1,619 10:47 14:23 31:05 ⛏ Fast Castle
42 1,469 13:19 22:58 — ⛏ Fast Castle
38 1,330 10:59 14:40 29:06 ⛏ Fish Boom FC
35 1,222 10:39 14:56 32:16 ⛏ Fast Castle
33 1,174 10:41 22:59 31:53 ⚔ M@A into Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,275 18,035 10,390 950 47,650 49,738
17,275 14,610 4,670 3,275 39,830 41,764
12,970 15,145 5,400 2,350 35,865 40,087
13,250 14,630 3,775 1,855 33,510 38,820
10,835 8,850 3,915 1,605 25,205 30,979
10,375 11,364 1,900 1,540 25,179 27,474
7,990 6,345 3,210 250 17,795 20,402
4,100 5,490 250 450 10,290 11,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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