AoeStats
← jmcollier139

Baltic

510919303Analyzed
2v2 RM · 21h ago on Oct 3, 2026· 60m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
907
+12
🇨🇦 Persians · Canada
898
+12
🇦🇷 Koreans · Argentina
844
-13
🇦🇷 Dravidians · Argentina
779
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 1,826 14:52 18:38 35:10 ⛏ Fish Boom FC
21 1,280 12:51 21:26 30:34 ⛏ Fast Castle
19 1,125 12:41 21:44 32:58 ⛏ Fish Boom FC
13 782 10:04 22:48 42:13 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,665 16,330 20,120 1,510 63,625 77,809
31,725 10,938 15,995 3,590 62,248 66,436
11,025 25,515 12,090 3,065 51,695 76,720
10,675 8,587 3,070 395 22,727 28,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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