AoeStats
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Oasis

508196924Analyzed
2v2 RM · 26d ago on Sep 21, 2026· 48m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1602
+18
🇫🇷 Romans · France
1404
+26
vs
🇦🇺 Ethiopians · Australia
1629
-22
🇦🇺 Romans · Australia
1628
-22
Player eAPM Actions Feudal Castle Imperial Opening
54 2,608 9:26 21:13 39:33 ⚔ Archer Rush
52 2,539 10:39 20:22 33:10 ⚔ Archer Rush
51 2,479 9:17 19:07 42:18 ⛏ Fast Castle
39 1,895 9:51 21:59 41:49 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,285 17,964 22,080 200 65,529 67,666
22,800 20,980 8,260 1,540 53,580 58,300
22,150 17,506 8,630 2,395 50,681 53,707
17,300 15,142 14,910 650 48,002 48,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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