AoeStats
← maurojavierreyes

MegaRandom

514218542Analyzed
2v2 RM · 21h ago on Oct 17, 2026· 87m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
516
+21
🇺🇸 Khmer · United States
514
+21
vs
🇨🇳 Persians · China
629
-22
🇺🇸 Bengalis · United States
605
-20
Player eAPM Actions Feudal Castle Imperial Opening
28 2,442 16:11 29:50 40:18 ⛏ Fish Boom FC
15 1,300 16:10 26:54 56:40 ⛏ Fish Boom FC
13 1,098 15:25 20:58 44:28 ⛏ Fish Boom FC
5 468 14:20 19:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
49,710 41,865 25,925 5,440 122,940 136,205
62,925 34,400 21,700 3,750 122,775 153,244
27,610 34,710 9,420 3,470 75,210 76,602
5,950 6,657 1,270 0 13,877 18,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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