AoeStats
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Black Forest

513107574Analyzed
4v4 RM · 6d ago on Oct 12, 2026· 98m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
939
+4
🇦🇷 Romans · Argentina
650
+13
🇦🇷 Slavs · Argentina
478
+19
🇺🇸 Khmer · United States
476
+19
vs
🇺🇸 Burgundians · United States
656
-17
🇺🇸 Vietnamese · United States
632
-16
🇺🇸 Italians · United States
553
-12
🇬🇧 Burmese · United Kingdom
489
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 2,763 14:20 18:31 36:59 ⛏ Fast Castle
21 2,060 16:21 24:21 43:53 ⛏ Fast Castle
20 1,918 14:32 25:33 53:18 ⚔ FC into Archers
16 1,563 12:02 22:45 41:00 ⛏ Fast Castle
16 1,576 16:27 22:19 39:02 ⛏ Fish Boom FC
11 1,050 15:53 25:35 38:12 ⛏ Fast Castle
10 988 14:26 29:15 47:29 ⛏ Fish Boom FC
8 833 13:40 28:51 43:53 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
71,330 37,180 15,705 4,425 128,640 141,468
48,530 20,103 32,270 3,030 103,933 214,464
34,340 36,545 23,580 6,020 100,485 112,833
30,645 41,490 18,500 1,395 92,030 100,207
31,215 28,182 18,305 3,605 81,307 92,483
32,095 10,775 30,510 3,650 77,030 117,967
12,450 30,795 18,015 4,750 66,010 89,380
17,255 12,489 7,765 3,230 40,739 44,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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