AoeStats
← jaris.hueber2027

Coastal Forest

512909394Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 23m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇮 Bulgarians · Nicaragua
1048
+15
🇨🇳 Japanese · China
1044
+16
🇬🇧 Goths · United Kingdom
1032
+16
🇨🇳 Cumans · China
998
+18
vs
🇸🇰 Mongols · Slovakia
1059
-17
🇦🇺 Malay · Australia
1054
-17
🇦🇹 Teutons · Austria
1028
-16
🇨🇭 Khmer · Switzerland
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
33 787 12:07 — — ⛏ Fast Castle
31 731 10:33 16:18 — ⛏ Fast Castle
29 703 12:28 22:54 — ⛏ Fish Boom FC
27 650 11:59 16:47 — ⛏ Fish Boom FC
23 554 10:53 — — ⚔ Scout Rush
16 374 — — —
11 254 12:12 18:45 —
8 181 20:30 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,275 6,350 425 300 13,350 14,321
4,925 7,675 330 0 12,930 15,370
5,650 4,665 200 100 10,615 13,029
6,075 2,805 300 0 9,180 13,307
4,600 3,752 670 0 9,022 9,645
3,990 2,650 275 650 7,565 8,782
1,850 1,125 0 0 2,975 4,932
650 458 50 0 1,158 1,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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