AoeStats
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MegaRandom

512763515Analyzed
2v2 RM · 6d ago on Oct 10, 2026· 44m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1396
+11
🇺🇸 Wei · United States
1391
+11
vs
🇦🇷 Magyars · Argentina
1304
-12
🇦🇷 Koreans · Argentina
1264
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 1,750 9:30 21:26 — ⚔ Scouts into Fish Boom
31 1,393 10:56 18:45 32:45 ⛏ Fish Boom FC
30 1,339 12:01 20:18 43:04 ⚔ FC into Archers
28 1,259 12:16 20:39 42:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,180 17,087 9,640 3,200 49,107 53,395
17,130 19,663 7,575 2,365 46,733 49,726
18,230 10,820 8,135 2,350 39,535 47,017
10,795 12,062 5,050 1,715 29,622 32,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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