AoeStats
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Black Forest

511871915Analyzed
2v2 RM · 10d ago on Oct 7, 2026· 35m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1362
+18
🇺🇸 Gurjaras · United States
1357
+18
vs
🇪🇨 Lithuanians · Ecuador
1412
-18
🇪🇨 Ethiopians · Ecuador
1402
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 939 9:03 17:07 29:29 ⛏ Fast Castle
26 916 12:43 17:57 24:27 ⛏ Fish Boom FC into Fast Imp
24 858 10:14 19:22 27:31 ⛏ Fish Boom FC
23 833 11:20 15:32 29:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,825 10,842 5,560 1,595 35,822 38,237
13,800 11,700 6,375 2,340 34,215 37,869
10,115 10,475 5,110 2,970 28,670 33,764
9,100 9,567 6,725 330 25,722 26,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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