AoeStats
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Arena

511866062Analyzed
2v2 RM · 11d ago on Oct 7, 2026· 48m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1345
+17
🇺🇸 Chinese · United States
1338
+19
vs
🇨🇴 Turks · Colombia
1377
-18
🇺🇸 Persians · United States
1376
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 2,124 11:27 16:14 22:44 ⚔ Archers into Fast Imp
38 1,835 9:55 13:58 38:07 ⛏ Fast Castle
35 1,694 10:00 15:42 27:51 ⛏ Fast Castle
28 1,380 9:38 20:11 43:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,650 12,945 21,155 2,250 64,000 70,762
33,405 14,650 12,150 1,360 61,565 65,962
17,450 25,355 14,650 3,685 61,140 85,675
14,425 12,985 14,080 320 41,810 48,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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