AoeStats
← Yeesh

Nomad

514985698Analyzed
3v3 RM · 18d ago on Oct 20, 2026· 2m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1334
+7
🇧🇾 Magyars · Belarus
1012
+21
🇦🇺 Maya · Australia
997
+20
vs
🇨🇱 Britons · Chile
1132
-17
🇨🇱 Byzantines · Chile
1128
-17
🇺🇸 Jurchens · United States
1056
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 191 — — —
37 110 — — —
33 98 — — —
27 80 — — —
18 55 — — —
18 54 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 300 0 100 650 50
0 350 0 100 450 0
0 325 0 100 425 25
0 284 0 100 384 3
0 275 0 100 375 0
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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