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MegaRandom

512592016Analyzed
4v4 RM · 10d ago on Oct 10, 2026· 49m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Tupi · Hong Kong SAR China
823
+14
🇧🇷 Poles · Brazil
771
+16
🇭🇰 Dravidians · Hong Kong SAR China
742
+17
🇵🇰 Poles · Pakistan
704
+18
vs
🇸🇦 Koreans · Saudi Arabia
779
-17
🇺🇦 Spanish · Ukraine
768
-16
🇺🇸 Malay · United States
760
-16
🇩🇪 Celts · Germany
751
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,426 14:21 26:16 46:11 ⚔ M@A into Archers
25 1,260 11:34 19:40 29:57 ⛏ Fast Castle
22 1,115 12:31 23:01 35:00 ⚔ Skirms FC
19 953 13:11 21:37 37:19 ⛏ Fast Castle
15 764 14:36 20:55 — ⛏ Fast Castle
13 660 12:57 23:04 36:53 ⛏ Fast Castle
12 595 11:58 17:28 — ⛏ Fast Castle
10 495 13:28 30:32 42:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,175 17,885 13,340 2,650 47,050 58,908
17,995 12,730 7,065 2,350 40,140 41,621
19,790 9,200 8,900 950 38,840 38,783
16,735 7,873 11,395 1,400 37,403 44,277
16,075 12,630 7,165 900 36,770 40,235
12,700 11,140 6,000 1,550 31,390 42,045
11,950 9,760 3,760 1,400 26,870 36,137
7,485 9,945 3,175 2,330 22,935 26,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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