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African Clearing

511356117Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 49m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1283
+9
🇮🇳 Varangians · India
1209
+12
🇧🇷 Huns · Brazil
1207
+12
🇬🇧 Koreans · United Kingdom
1185
+13
vs
🇦🇷 Celts · Argentina
1212
-14
🇦🇷 Huns · Argentina
1183
-14
🇦🇷 Chinese · Argentina
1047
-9
🇦🇷 Khmer · Argentina
1037
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 2,945 13:47 18:04 45:47 ⛏ Fast Castle
56 2,749 17:07 21:38 40:04 ⚔ FC into Scouts
39 1,920 13:55 17:52 33:17 ⛏ Fast Castle
33 1,626 13:51 18:13 32:02 ⛏ Fast Castle
33 1,620 14:27 19:34 45:26 ⛏ Fast Castle
22 1,085 14:59 24:49 39:32 ⚔ Archer Rush
15 741 15:48 20:44 — ⛏ Fast Castle
10 481 14:17 26:10 —

Resources

Player Food Wood Gold Stone Spent Collected
24,700 15,045 19,445 1,600 60,790 66,021
25,500 23,085 8,100 1,330 58,015 66,395
25,330 16,711 7,810 3,885 53,736 57,463
20,620 12,730 13,980 950 48,280 51,825
9,120 13,965 7,980 1,800 32,865 33,552
8,775 10,680 11,195 160 30,810 34,265
6,280 6,871 1,045 955 15,151 15,000
5,535 4,818 600 315 11,268 11,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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