AoeStats
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Baltic

513195728Analyzed
4v4 RM · 6d ago on Oct 12, 2026· 62m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
52 3,222 9:40 21:21 32:19 ⛏ Fish Boom FC
44 2,720 11:28 15:15 38:03 ⛏ Fish Boom FC
43 2,676 10:25 21:01 33:20
37 2,307 11:07 19:54 38:37 ⛏ Fish Boom FC
31 1,920 11:15 24:34 37:44
29 1,813 10:37 19:38 31:34 ⛏ Fish Boom FC into Galleys
28 1,730 11:15 15:59 45:00 ⛏ Fish Boom FC
15 906 11:11 15:04 32:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,100 43,523 29,900 3,200 128,723 130,414
39,885 37,513 21,960 2,465 101,823 104,980
37,105 24,670 19,990 1,250 83,015 87,656
26,960 22,965 15,065 4,035 69,025 78,402
17,285 26,134 13,245 1,800 58,464 100,101
25,550 22,729 5,045 4,320 57,644 63,133
15,215 21,697 11,830 1,305 50,047 55,391
18,400 14,850 8,950 1,830 44,030 46,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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