AoeStats
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Black Forest

520963760Analyzed
2v2 RM · 16h ago on Nov 14, 2026· 52m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
657
+17
🇬🇧 Bohemians · United Kingdom
633
+18
vs
🇦🇷 Burgundians · Argentina
708
-18
🇦🇷 Britons · Argentina
660
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 926 11:37 17:56 34:24 ⛏ Fast Castle
16 819 13:58 28:36 37:03
14 754 15:35 31:07 46:10
12 617 12:57 19:25 34:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,820 20,810 12,475 2,800 51,905 64,984
19,460 17,230 10,545 2,800 50,035 72,060
20,395 7,730 11,525 3,535 43,185 51,966
15,600 12,273 5,525 1,120 34,518 41,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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