AoeStats
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Black Forest

520956082Analyzed
3v3 RM · 2d ago on Nov 14, 2026· 63m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
743
+16
🇲🇽 Inca · Mexico
718
+17
🇦🇺 Slavs · Australia
712
+17
vs
🇦🇷 Celts · Argentina
830
-19
🇦🇷 Magyars · Argentina
724
-16
🇦🇷 Mongols · Argentina
675
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,504 13:52 17:38 42:17 ⛏ Fish Boom FC
24 1,498 10:15 19:44 38:58 ⛏ Fast Castle
23 1,463 12:20 19:37 39:11 ⛏ Fast Castle
20 1,243 13:37 18:27 34:36 ⛏ Fast Castle
14 867 12:01 21:53 45:47 ⛏ Fast Castle
14 893 13:34 28:10 50:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,685 23,030 21,955 3,450 74,120 99,226
32,745 20,978 13,950 3,025 70,698 80,942
34,285 16,088 14,880 5,330 70,583 96,288
31,050 21,972 11,480 3,150 67,652 74,030
22,390 24,417 16,390 2,480 65,677 101,513
18,255 8,655 12,035 3,155 42,100 53,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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