AoeStats
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Arena

520952454Analyzed
3v3 RM · 17h ago on Nov 14, 2026· 30m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
819
+11
🇦🇷 Malians · Argentina
710
+14
🇦🇷 Spanish · Argentina
661
+14
vs
🇳🇿 Magyars · New Zealand
698
-14
🇦🇷 Persians · Argentina
667
-13
🇪🇸 Burgundians · Spain
640
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 648 12:22 16:11 — ⛏ Fast Castle
22 653 10:10 15:43 — ⛏ Fast Castle
16 486 10:04 14:33 — ⛏ Fast Castle
15 454 10:53 19:46 — ⛏ Fast Castle
11 330 11:20 24:45 — ⛏ Fast Castle
8 244 13:38 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,775 6,675 1,325 850 16,625 17,818
9,645 3,410 1,870 750 15,675 17,571
6,340 4,680 1,460 1,950 14,430 16,912
6,225 5,018 1,235 900 13,378 15,309
4,555 2,280 250 650 7,735 8,795
3,400 3,380 0 255 7,035 9,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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