AoeStats
← JoTa

Black Forest

519966885Analyzed
2v2 RM · 5d ago on Nov 9, 2026· 50m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
668
+16
🇦🇷 Persians · Argentina
637
+17
vs
🇲🇽 Maya · Mexico
692
-17
🇫🇷 Inca · France
649
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 877 10:14 17:33 33:00 ⛏ Fast Castle
12 601 18:07 29:29 41:34 ⛏ Fast Castle
12 586 14:21 22:43 43:08 ⛏ Fast Castle
4 186 11:36 23:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,535 14,016 15,780 2,900 63,231 78,843
21,560 17,213 7,095 1,740 47,608 54,432
19,565 7,467 7,390 2,050 36,472 50,588
6,205 3,760 1,300 820 12,085 13,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.