AoeStats
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Black Forest

519959229Analyzed
2v2 RM · 5d ago on Nov 9, 2026· 52m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Persians · Hungary
748
+13
🇭🇺 Bohemians · Hungary
686
+14
vs
🇦🇷 Burgundians · Argentina
682
-14
🇦🇷 Persians · Argentina
650
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 945 10:20 16:49 36:08 ⛏ Fast Castle
16 848 12:48 22:10 43:47 ⛏ Fast Castle
13 712 20:47 24:30 37:51 ⛏ Fast Castle
11 607 16:55 23:33 30:10 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,130 22,224 23,330 4,395 83,079 88,083
36,150 14,643 20,885 2,800 74,478 88,578
13,065 18,862 12,580 4,270 48,777 51,827
18,360 8,323 8,680 3,455 38,818 49,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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