AoeStats
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Black Forest

518123256Analyzed
2v2 RM · 14d ago on Nov 2, 2026· 77m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
716
+34
🇨🇴 Chinese · Colombia
675
+17
vs
🇦🇷 Spanish · Argentina
712
-17
🇦🇷 Burgundians · Argentina
697
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,456 11:42 26:05 43:01 ⚔ Archer Rush
28 2,193 11:16 16:36 — ⛏ Fast Castle
23 1,816 16:35 28:27 40:30 ⛏ Fast Castle
20 1,560 11:50 21:08 39:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,945 16,690 33,600 4,395 96,630 113,769
34,610 33,225 22,580 4,995 95,410 117,466
28,510 30,340 23,720 3,100 85,670 104,704
14,845 10,161 4,765 1,400 31,171 32,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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