AoeStats
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Arabia

511160951Analyzed
3v3 RM · 22d ago on Oct 4, 2026· 40m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
749
+16
🇦🇷 Burgundians · Argentina
704
+18
🇦🇷 Britons · Argentina
698
+18
vs
🇧🇷 Burgundians · Brazil
816
-21
🇧🇷 Ethiopians · Brazil
764
-18
🇧🇷 Franks · Brazil
650
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 947 10:58 21:18 39:15
22 892 10:34 22:11 —
17 678 12:40 22:32 — ⛏ Fast Castle
17 697 9:48 22:51 — ⚔ Archer Rush
15 617 10:44 19:43 39:13 ⛏ Fast Castle
12 478 11:39 26:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,760 9,265 5,090 1,400 28,515 32,145
12,095 5,190 6,650 2,050 25,985 30,962
11,040 7,735 5,460 750 24,985 26,361
10,670 5,685 5,055 2,050 23,460 26,711
10,980 8,482 2,535 200 22,197 22,929
7,345 5,235 1,455 1,150 15,185 15,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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