AoeStats
← AR

MegaRandom

511687802Analyzed
2v2 RM · 10d ago on Oct 6, 2026· 29m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Mongols · Costa Rica
970
+12
932
+14
vs
🇨🇴 Mapuche · Colombia
885
-13
🇨🇴 Khmer · Colombia
885
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 559 13:25 19:03 — ⛏ Fast Castle
17 518 13:13 18:58 — ⛏ Fish Boom FC
16 493 10:39 19:29 — ⛏ Fast Castle
12 368 10:43 15:35 25:05 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,070 6,355 2,370 850 17,645 19,343
5,425 6,835 2,520 1,500 16,280 20,579
6,475 5,520 2,530 200 14,725 17,329
6,075 4,000 1,150 200 11,425 11,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.