AoeStats
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Baltic

511679486Analyzed
2v2 RM · 9d ago on Oct 6, 2026· 80m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Armenians · Colombia
870
+15
🇨🇴 Vikings · Colombia
870
+15
vs
🇺🇸 Japanese · United States
903
-17
🇺🇸 Goths · United States
809
-33
Player eAPM Actions Feudal Castle Imperial Opening
24 1,922 10:31 21:50 37:41 ⚔ Fish Boom into Fire Galleys into Galleys into Archers
20 1,630 11:57 31:36 49:14 ⚔ Fish Boom into Skirms
19 1,545 12:38 31:39 46:40 ⚔ Fish Boom into Archers
16 1,275 13:22 22:17 46:45 ⚔ Fish Boom into M@A into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,385 26,075 33,985 2,175 99,620 127,576
41,115 22,981 14,955 3,825 82,876 89,529
25,360 23,645 17,505 5,475 71,985 80,172
31,350 17,540 15,310 2,825 67,025 72,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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