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MegaRandom

511444511Analyzed
2v2 RM · 10d ago on Oct 5, 2026· 94m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
852
+18
🇨🇴 Khmer · Colombia
852
+18
vs
🇻🇳 Koreans · Vietnam
954
-20
🇻🇳 Slavs · Vietnam
841
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 3,954 10:16 21:25 39:07 ⛏ Fast Castle
37 3,507 10:57 18:40 38:10 ⚔ Fish Boom into Archers
24 2,250 10:35 16:55 46:56 ⛏ Fast Castle
24 2,226 12:36 15:36 40:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
60,210 22,575 32,490 3,000 118,275 160,779
48,860 33,355 28,825 3,850 114,890 123,883
33,000 54,373 18,615 3,050 109,038 120,236
46,725 32,060 19,565 5,800 104,150 127,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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