AoeStats
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African Clearing

511155641Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 41m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1290
+14
🇺🇸 Chinese · United States
1243
+16
🇺🇸 Sicilians · United States
1232
+18
🇨🇴 Italians · Colombia
1231
+17
vs
🇳🇱 Tatars · Netherlands
1563
-26
🇮🇹 Vikings · Italy
1337
-19
🇮🇹 Inca · Italy
1256
-16
🇮🇹 Japanese · Italy
858
-4
Player eAPM Actions Feudal Castle Imperial Opening
45 1,898 12:55 19:37 — ⚔ Champi Rush
38 1,576 13:07 17:30 38:39 ⛏ Fast Castle
35 1,458 13:10 17:45 — ⛏ Fast Castle
34 1,430 14:50 18:31 — ⛏ Fast Castle
24 989 12:37 23:12 — ⚔ Archer Rush
22 918 14:42 23:44 — ⛏ Fast Castle
19 786 16:27 21:33 — ⛏ Fast Castle
15 631 12:59 26:19 — ⚔ M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
16,765 9,678 7,030 1,900 35,373 39,953
14,865 10,907 5,465 1,900 33,137 42,491
11,905 10,834 6,225 2,450 31,414 31,673
14,105 12,138 1,885 300 28,428 34,486
12,435 9,120 1,775 600 23,930 24,913
5,875 5,998 2,670 200 14,743 15,894
7,300 4,221 1,240 1,495 14,256 16,783
3,595 2,065 310 855 6,825 6,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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