AoeStats
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Nomad

513755959Analyzed
4v4 RM · 3d ago on Oct 15, 2026· 38m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1070
+15
🇭🇰 Malians · Hong Kong SAR China
1011
+17
🇲🇽 Danes · Mexico
1002
+18
🇨🇴 Portuguese · Colombia
992
+18
vs
🇨🇱 Burgundians · Chile
1103
-20
🇨🇱 Danes · Chile
1046
-17
🇦🇷 Vietnamese · Argentina
1022
-16
🇦🇺 Berbers · Australia
995
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,405 13:18 17:25 32:24 ⛏ Fish Boom FC
33 1,268 16:36 27:02 — ⛏ Fish Boom FC
30 1,150 16:30 21:20 — ⛏ Fish Boom FC
28 1,074 14:13 24:05 —
26 1,012 14:34 23:47 — ⚔ Fish Boom into Archers
24 933 13:39 20:16 — ⛏ Fish Boom FC
16 600 13:59 21:27 — ⛏ Fast Castle
11 430 13:44 21:58 36:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,640 11,061 6,080 3,885 34,666 37,185
13,490 12,183 5,445 3,010 34,128 34,170
13,600 12,885 1,565 2,925 30,975 40,352
8,330 15,315 5,255 2,000 30,900 34,696
7,675 5,823 2,475 320 16,293 20,244
8,105 4,440 2,515 1,130 16,190 18,343
5,035 5,600 2,120 750 13,505 18,064
4,755 3,928 355 1,290 10,328 12,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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