AoeStats
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Golden Pit

513751956Analyzed
4v4 RM · 3d ago on Oct 15, 2026· 84m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇴 Franks · Macao SAR China
884
+21
🇭🇰 Goths · Hong Kong SAR China
861
+21
🇦🇷 Tupi · Argentina
855
+22
🇨🇦 Bohemians · Canada
803
+23
vs
🇺🇸 Hindustanis · United States
1050
-24
🇨🇴 Saracens · Colombia
992
-22
🇺🇸 Ethiopians · United States
957
-21
🇺🇸 Magyars · United States
932
-20
Player eAPM Actions Feudal Castle Imperial Opening
31 2,591 10:48 16:38 32:27 ⛏ Fast Castle
25 2,077 12:11 21:34 35:54 ⛏ Fast Castle
23 1,894 12:34 19:20 36:10 ⚔ Archers FC
20 1,686 12:44 19:09 32:06 ⛏ Fast Castle
19 1,621 13:48 18:56 32:26 ⛏ Fast Castle
16 1,365 12:52 20:29 43:22 ⛏ Fast Castle
16 1,326 11:09 19:04 32:14 ⛏ Fast Castle
15 1,245 10:57 17:05 31:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
85,955 16,135 31,665 2,150 135,905 156,421
51,900 39,302 40,120 3,160 134,482 145,207
39,255 39,512 29,815 5,150 113,732 124,520
29,985 48,138 26,415 8,565 113,103 152,192
48,675 11,760 49,570 1,600 111,605 150,456
28,870 23,795 21,110 4,855 78,630 103,213
24,090 8,881 18,630 3,790 55,391 62,138
13,015 10,620 8,995 1,255 33,885 38,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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