AoeStats
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Coastal Forest

513537237Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 55m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
52 2,898 11:22 16:29 33:23 ⛏ Fish Boom into Fire Galleys FC
48 2,667 10:51 21:05 35:53 ⚔ Archer Rush
32 1,770 12:16 17:55 31:19 ⛏ Fish Boom FC
31 1,733 12:29 17:00 36:22 ⛏ Fast Castle
30 1,641 13:16 17:45 33:53 ⛏ Fast Castle
19 1,052 10:44 18:29 31:54 ⛏ Fast Castle
17 961 12:16 19:41 34:30 ⛏ Fish Boom FC
12 683 10:09 20:26 33:58

Resources

Player Food Wood Gold Stone Spent Collected
23,525 32,240 12,140 2,460 70,365 86,419
20,620 29,130 17,105 1,575 68,430 75,322
37,950 11,606 15,060 2,150 66,766 70,326
27,445 16,134 12,230 4,015 59,824 69,387
23,340 11,518 17,170 1,785 53,813 69,762
16,095 20,570 11,770 2,150 50,585 57,952
19,830 9,484 15,255 1,600 46,169 49,021
12,260 15,911 15,480 1,915 45,566 57,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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