AoeStats
← Romanido

Black Forest

514518610Analyzed
4v4 RM · 10h ago on Oct 18, 2026· 53m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1247
+13
🇹🇼 Bohemians · Taiwan
1247
+13
🇹🇼 Mongols · Taiwan
1247
+13
🇹🇼 Persians · Taiwan
1247
+13
vs
🇨🇳 Danes · China
1224
-14
🇩🇪 Spanish · Germany
1209
-13
🇪🇸 Vikings · Spain
1174
-13
🇬🇷 Hindustanis · Greece
1164
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,261 10:57 14:32 30:57 ⛏ Fish Boom FC
41 2,148 13:26 17:12 31:39 ⛏ Fast Castle
37 1,936 12:13 15:44 30:50 ⛏ Fast Castle
36 1,893 14:27 20:02 32:34 ⛏ Fast Castle
33 1,749 12:09 16:24 32:31 ⛏ Fast Castle
30 1,604 11:05 17:33 31:02 ⛏ Fast Castle
29 1,531 11:59 15:49 32:23 ⛏ Fish Boom FC
25 1,319 13:34 19:48 31:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,735 56,434 35,855 3,655 127,679 143,577
26,480 43,873 27,045 1,165 98,563 121,594
35,010 25,165 29,965 2,400 92,540 102,504
26,675 36,060 16,450 4,850 84,035 90,265
32,605 16,185 26,170 1,955 76,915 104,094
35,135 15,940 15,020 6,000 72,095 97,470
24,370 19,928 16,800 1,190 62,288 75,648
14,025 12,580 8,515 750 35,870 38,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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