AoeStats
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MegaRandom

517543128Analyzed
3v3 RM · 5d ago on Oct 31, 2026· 69m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1192
+14
🇺🇸 Chinese · United States
1192
+14
🇺🇸 Cumans · United States
1191
+14
vs
🇪🇸 Lithuanians · Spain
1170
-14
🇲🇽 Ethiopians · Mexico
1152
-14
🇹🇷 Koreans · Türkiye
1142
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,500 10:01 22:37 36:12 ⛏ Fast Castle
35 2,397 9:33 17:02 37:17
35 2,424 10:16 16:17 42:21 ⚔ Archer Rush
32 2,251 7:56 19:09 37:03 ⚔ Scout Rush
29 1,988 8:45 20:12 34:11 ⚔ Archer Rush
19 1,306 10:14 14:00 41:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,625 31,001 17,345 5,655 77,626 78,929
36,500 25,414 12,465 1,930 76,309 82,086
22,405 24,640 16,360 2,515 65,920 100,497
23,085 20,835 18,480 3,000 65,400 71,440
24,560 14,670 6,685 2,645 48,560 66,311
9,680 9,405 7,350 1,790 28,225 30,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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