AoeStats
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African Clearing

511444033Analyzed
4v4 RM · 8d ago on Oct 5, 2026· 23m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1751
+11
🇧🇷 Mongols · Brazil
1749
+11
🇲🇽 Georgians · Mexico
1743
+11
🇵🇱 Varangians · Poland
1501
+20
vs
🇨🇳 Mongols · China
1675
-15
🇦🇺 Chinese · Australia
1639
-14
🇹🇼 Varangians · Taiwan
1615
-13
🇺🇸 Vikings · United States
1570
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 1,362 11:09 19:38 — ⚔ Scout Rush
52 1,238 12:00 15:59 — ⛏ Fast Castle
42 1,015 12:30 16:03 — ⛏ Fast Castle
42 1,014 12:03 23:58 — ⚔ Archers into Towers
42 1,001 14:13 18:13 — ⛏ Fast Castle
37 894 12:35 16:13 — ⛏ Fast Castle
32 774 12:06 16:40 — ⛏ Fast Castle
28 663 13:59 17:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,625 3,750 1,760 850 10,985 10,508
5,750 4,000 650 300 10,700 11,305
4,825 3,425 850 1,075 10,175 10,451
5,130 3,994 550 300 9,974 9,708
4,400 3,701 760 950 9,811 9,970
4,970 2,570 1,250 200 8,990 8,500
4,185 2,849 885 250 8,169 9,189
3,325 2,420 640 850 7,235 7,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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