AoeStats
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African Clearing

511319149Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 21m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Varangians · Poland
1470
+14
🇫🇷 Mongols · France
1459
+15
🇭🇰 Japanese · Hong Kong SAR China
1425
+16
🇫🇷 Cumans · France
1405
+17
vs
🇳🇴 Varangians · Norway
1468
-17
🇩🇪 Turks · Germany
1434
-16
🇨🇱 Huns · Chile
1434
-16
🇪🇸 Berbers · Spain
1376
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 861 13:59 18:24 — ⚔ FC into Archers
38 789 11:17 15:24 — ⛏ Fast Castle
35 733 13:01 16:46 — ⛏ Fast Castle
32 670 13:06 16:56 — ⛏ Fast Castle
28 589 13:45 17:29 — ⛏ Fast Castle
26 556 12:08 — — ⛏ Fast Castle
23 489 12:48 18:53 — ⛏ Fast Castle
17 349 14:47 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,225 2,845 1,115 850 9,035 8,253
3,470 2,343 280 1,600 7,693 7,137
4,550 2,470 250 200 7,470 7,132
3,685 2,134 640 750 7,209 7,120
3,910 2,253 900 100 7,163 6,957
4,150 2,035 515 200 6,900 7,011
3,850 2,151 250 400 6,651 7,136
1,900 1,221 50 100 3,271 4,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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