AoeStats
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Nomad

511796669Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 53m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1225
+17
🇲🇽 Huns · Mexico
1213
+17
🇲🇽 Armenians · Mexico
1183
+18
🇨🇴 Vietnamese · Colombia
1145
+20
vs
🇩🇪 Persians · Germany
1265
-19
🇩🇪 Bohemians · Germany
1252
-19
🇯🇵 Japanese · Japan
1238
-18
🇩🇪 Italians · Germany
1197
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,322 12:41 24:12 43:54 ⛏ Fish Boom into Galleys FC
34 1,808 13:19 17:59 36:30 ⛏ Fish Boom FC
33 1,749 13:31 21:44 39:11 ⛏ Fish Boom into Fire Galleys FC
31 1,670 14:44 19:33 45:01 ⛏ Fish Boom FC
30 1,588 19:29 28:04 42:15 ⛏ Fish Boom into Fire Galleys FC
26 1,414 14:31 20:53 52:10 ⛏ Fish Boom
20 1,054 13:28 19:47 40:18 ⛏ Fish Boom FC
18 992 14:05 17:59 51:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,485 23,195 10,390 3,870 57,940 59,346
26,810 14,052 14,255 2,455 57,572 70,051
17,010 21,978 13,225 3,025 55,238 60,572
18,825 17,516 6,565 5,015 47,921 56,154
14,330 18,940 8,590 3,220 45,080 48,239
12,555 16,890 6,890 2,675 39,010 41,075
16,525 12,530 5,815 1,150 36,020 37,188
13,320 9,060 6,200 2,040 30,620 31,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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