AoeStats
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MegaRandom

514667222Analyzed
2v2 RM · 19d ago on Oct 18, 2026· 72m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Cumans · Norway
1119
+17
🇳🇴 Inca · Norway
1118
+17
vs
🇩🇪 Saxons · Germany
1150
-17
🇩🇪 Italians · Germany
1147
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 3,810 11:50 23:18 42:10 ⚔ Skirmisher Rush
34 2,471 12:28 21:33 40:20 ⚔ Skirmisher Rush
27 1,959 10:37 18:16 34:51 ⚔ Archer Rush
18 1,292 10:54 20:02 40:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,485 44,749 11,330 4,535 123,099 132,886
51,705 35,608 20,470 3,650 111,433 118,701
31,455 30,001 19,220 4,260 84,936 106,802
21,800 33,358 21,005 2,050 78,213 81,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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