AoeStats
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African Clearing

511241663Analyzed
3v3 RM · 10d ago on Oct 4, 2026· 44m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malay · Spain
1421
+15
🇪🇸 Hindustanis · Spain
1410
+15
🇦🇹 Italians · Austria
1355
+17
vs
🇭🇰 Cumans · Hong Kong SAR China
1420
-17
🇮🇳 Persians · India
1377
-15
🇨🇳 Huns · China
1370
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,638 13:36 17:29 32:20 ⛏ Fast Castle
35 1,537 11:28 18:46 36:58 ⛏ Fast Castle
33 1,445 13:29 25:28 36:33
28 1,242 12:36 16:13 30:29 ⛏ Fast Castle
24 1,067 12:34 17:29 34:51 ⛏ Fast Castle
22 971 14:10 16:44 29:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,730 14,331 11,595 6,800 54,456 59,443
23,005 15,175 12,300 1,050 51,530 55,743
23,405 13,335 7,240 3,300 47,280 53,986
22,205 12,238 10,150 1,825 46,418 49,389
17,380 17,653 4,330 2,350 41,713 44,646
15,180 14,930 7,130 1,750 38,990 41,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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