AoeStats
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Arena

514523116Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 58m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
978
+13
🇨🇳 Huns · China
970
+13
🇨🇳 Khmer · China
955
+14
🇨🇳 Romans · China
932
+14
vs
🇨🇳 Saracens · China
941
-15
🇳🇴 Varangians · Norway
929
-15
🇷🇴 Franks · Romania
900
-13
🇨🇳 Turks · China
843
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 2,192 11:45 15:33 35:13 ⛏ Fast Castle
28 1,636 9:21 15:17 44:45 ⛏ Fast Castle
27 1,540 12:08 17:38 54:30 ⛏ Fast Castle
25 1,428 10:56 16:57 33:19 ⛏ Fast Castle
22 1,269 10:22 14:30 32:19 ⛏ Fast Castle
20 1,139 10:20 14:37 45:41 ⛏ Fast Castle
19 1,124 10:55 14:46 32:18 ⛏ Fast Castle
14 809 11:31 15:01 29:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,170 25,580 18,580 2,350 83,680 99,512
39,490 21,330 13,660 1,430 75,910 85,788
29,410 10,055 19,285 9,300 68,050 76,613
32,255 17,085 15,055 2,830 67,225 89,029
29,775 8,775 15,870 3,450 57,870 77,124
14,765 19,670 9,915 960 45,310 54,429
21,015 8,690 12,880 2,055 44,640 46,412
16,365 15,070 5,770 3,550 40,755 46,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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