AoeStats
← Le Raton Lavette

Oasis

513666019Analyzed
2v2 RM · 22d ago on Oct 14, 2026· 61m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
984
+14
🇹🇷 Malay · Türkiye
940
+16
vs
🇫🇷 Lithuanians · France
945
-44
🇫🇷 Britons · France
945
-44
Player eAPM Actions Feudal Castle Imperial Opening
30 1,843 10:58 19:53 36:24 ⛏ Fast Castle
23 1,408 11:27 16:49 33:18 ⛏ Fast Castle
18 1,133 11:16 22:01 38:22 ⛏ Fast Castle
8 502 11:45 23:39 38:06 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,425 22,852 19,995 5,300 80,572 114,996
19,795 32,270 21,270 2,880 76,215 95,793
25,465 14,885 21,275 2,275 63,900 76,603
15,545 10,030 8,590 1,400 35,565 45,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.