AoeStats
← Magio.Yapito

Pilgrims

514741987Analyzed
4v4 RM · 4d ago on Oct 19, 2026· 57m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1320
+15
🇺🇸 Wu · United States
1291
+16
🇦🇷 Romans · Argentina
1271
+17
1238
+18
vs
🇨🇴 Saracens · Colombia
1333
-18
🇨🇴 Berbers · Colombia
1319
-18
🇲🇽 Danes · Mexico
1301
-17
🇨🇴 Spanish · Colombia
1217
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,976 11:37 16:25 39:47 ⛏ Fish Boom into Galleys FC
50 2,845 11:37 19:12 32:56 ⛏ Fish Boom into Galleys FC
47 2,703 10:33 21:03 35:42 ⛏ Fish Boom FC
41 2,321 11:59 20:07 45:11 ⚔ Fish Boom into M@A into Towers FC
39 2,207 10:45 18:31 40:06 ⛏ Fish Boom FC
37 2,112 11:04 16:52 — ⛏ Fish Boom FC
29 1,679 12:56 21:17 51:40 ⚔ Fish Boom into Towers into Galleys FC
14 773 13:58 37:16 — ⚔ Fish Boom into Drush into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
34,615 21,438 16,460 1,645 74,158 78,842
16,325 26,519 15,050 2,750 60,644 75,697
25,155 19,046 13,165 1,845 59,211 78,576
12,880 22,997 15,720 4,870 56,467 59,022
14,855 17,565 7,270 4,470 44,160 46,300
14,185 18,166 7,015 2,310 41,676 45,787
10,000 10,271 5,115 1,930 27,316 33,276
3,300 3,135 720 750 7,905 9,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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