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514729805Analyzed
4v4 RM · 4d ago on Oct 19, 2026· 43m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1291
+16
🇨🇴 Khmer · Colombia
1286
+17
🇨🇷 Japanese · Costa Rica
1263
+18
🇲🇽 Wei · Mexico
1215
+20
vs
🇨🇴 Shu · Colombia
1345
-20
🇨🇴 Hindustanis · Colombia
1328
-19
🇲🇽 Danes · Mexico
1319
-18
🇨🇴 Franks · Colombia
1207
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,508 9:26 19:35 31:29 ⚔ Archer Rush
56 2,446 10:41 14:17 32:26 ⛏ Fast Castle
48 2,107 11:02 15:25 32:48 ⛏ Fast Castle
42 1,829 9:00 16:46 30:02 ⛏ Fast Castle
35 1,516 11:03 15:29 31:03 ⛏ Fast Castle
27 1,169 10:07 13:05 28:25 ⛏ Fast Castle
24 1,074 9:04 17:18 31:13
18 796 9:51 18:12 36:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,975 21,375 14,250 2,745 58,345 60,899
27,925 12,790 13,010 1,150 54,875 72,888
12,925 17,575 13,535 1,600 45,635 50,672
21,045 10,635 11,585 1,615 44,880 52,275
12,925 15,028 9,415 4,890 42,258 48,584
15,050 15,230 7,305 2,365 39,950 44,310
14,350 9,865 8,945 2,900 36,060 37,480
10,990 9,139 3,765 1,710 25,604 28,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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